Daybreak is a cooperative board game about stopping climate change, designed by Matt Leacock and Matteo Menapace. It presents an optimistic vision of the near future, where the players get to build the mind-blowing technologies and resilient societies we need to decarbonize the world. This game tells "an uplifting story about decarbonizing the world—one where all of us can not just survive, but thrive".
Each player takes the role of a different world power with a simple collective goal: reach zero emissions before you hit 2°C warming or put too many of your communities in crisis.
And this game goes further in terms of sustainability! The wood and paper components will be FSC certified, and no plastics will be used (their storage trays will be made of eco-friendly molded pulp instead). Also, the creators of Daybreak have pledged to donate parts of the profit to climate justice organizations.
“There is an increased public desire to engage with climate change in a tangible way. Often people don’t want to confront climate change or feel powerless in the face of its complexity. But a lot of the joy of board games is in engaging complex systems with other people.” (Matt Parker)
These games do more than simply entertain. Simulation games can measurably facilitate learning about international climate politics, according to a 2018 study published in Climatic Change. The authors found that playing a single round of the climate game Keep Cool increased participants’ sense of responsibility toward the environment and confidence in climate cooperation. Another study published in Simulation & Gaming found that games presented a "simplified alternative to overcomplicated science communication" and helped players conceptualize the climate crisis in tangible ways.
About how board games can help fight climate change:
Very creative approach.
Simplification of the message is very important for all to understand.